Okay folks, it's free book time again. Every month New Riders Publishing / Peachpit Press donates one book to the HLUG Library. Check the list & register your preferences in a comment. Anonymous votes won't count much. I will make the selection in about three weeks, say Dec 10. Here is the short list:
And here are the details from their e-mail to me:
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NEW BOOKS
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Macromedia MX 2004 **************************************
1. MACROMEDIA DREAMWEAVER MX 2004 WEB APPLICATION RECIPES
By Joseph Lowery and Eric Ott; ISBN: 0-7357-1320-0; $49.99
Available: November 18 http://www.newriders.com/0735713200
You get all sorts of real-world recipes for creating dynamic Web apps in
this ultimate Dreamweaver cookbook. Each reusable recipe - for User Login,
Employee Lookup, Conference Room Scheduler, and more - details application
structure, database components, data binding concerns, and
application-specific issues. You'll find all the ingredients you need to
work faster, smarter, and more creatively with Dreamweaver MX 2004. CD with
project materials included.
2. MACROMEDIA FLASH MX 2004 KILLER TIPS
By Shane Elliott; ISBN: 0-7357-1383-9; $39.99
Available: November 19 http://www.newriders.com/0735713839
In these pages, Flash master Shane Elliot draws on years of experience to
deliver just the fun, cool, time-saving tips you need to get you to your
destination fast with Flash MX 2004. Youčll learn how to build sites in
multiple languages, create accessible content, produce text thatčs readable
at any size, and more.
3. MACROMEDIA FLASH MX PROFESSIONAL 2004 FOR SERVER GEEKS
By Nate Weiss; ISBN: 0-7357-1382-0; $45.00
Available: November 21 http://www.newriders.com/0735713820
Youčre a developer, not a designer, and while Flash MX Professional 2004
makes a dandy animation tool, youčre interested in using it as a development
environment - and in getting a guide devoted to just that. This one
delivers:
Through exercises, hands-on projects, and a Web site that includes video
demos and downloadable code, this volume brings Flash development to the
forefront.
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Games **************************************
4. AI GAME DEVELOPMENT: SYNTHETIC CREATURES WITH LEARNING AND REACTIVE BEHAVIORS
By Alex Champandard; ISBN: 1-59273-004-3; $49.99
Available: November 21 http://www.newriders.com/1592730043
Neural networks, decision trees, genetic classifiers: If these are AI
concepts youčd like to employ in your own games - and you know your way
around C++ - this is the book for you! In these pages, a leading game AI
developer shows you how to create a slew of autonomous synthetic creatures,
exploring the techniques and theories central to AI game development in the
process.
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-- RickArchibald - 14 Nov 2003
Please put all discussion, comments, & votes here: