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NEW BOOKS

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Macromedia MX 2004
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1. MACROMEDIA DREAMWEAVER MX 2004 WEB APPLICATION RECIPES

By Joseph Lowery and Eric Ott; ISBN: 0-7357-1320-0; $49.99
Available: November 18
http://www.newriders.com/0735713200
You get all sorts of real-world recipes for creating dynamic Web apps in this ultimate Dreamweaver cookbook. Each reusable recipe - for User Login, Employee Lookup, Conference Room Scheduler, and more - details application structure, database components, data binding concerns, and application-specific issues. You'll find all the ingredients you need to work faster, smarter, and more creatively with Dreamweaver MX 2004. CD with project materials included.

2. MACROMEDIA FLASH MX 2004 KILLER TIPS

By Shane Elliott; ISBN: 0-7357-1383-9; $39.99
Available: November 19
http://www.newriders.com/0735713839
In these pages, Flash master Shane Elliot draws on years of experience to deliver just the fun, cool, time-saving tips you need to get you to your destination fast with Flash MX 2004. Youčll learn how to build sites in multiple languages, create accessible content, produce text thatčs readable at any size, and more.

3. MACROMEDIA FLASH MX PROFESSIONAL 2004 FOR SERVER GEEKS

By Nate Weiss; ISBN: 0-7357-1382-0; $45.00
Available: November 21
http://www.newriders.com/0735713820
Youčre a developer, not a designer, and while Flash MX Professional 2004 makes a dandy animation tool, youčre interested in using it as a development environment - and in getting a guide devoted to just that. This one delivers:
Through exercises, hands-on projects, and a Web site that includes video demos and downloadable code, this volume brings Flash development to the forefront.

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Games
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4. AI GAME DEVELOPMENT: SYNTHETIC CREATURES WITH LEARNING AND REACTIVE BEHAVIORS

By Alex Champandard; ISBN: 1-59273-004-3; $49.99
Available: November 21
http://www.newriders.com/1592730043
Neural networks, decision trees, genetic classifiers: If these are AI concepts youčd like to employ in your own games - and you know your way around C++ - this is the book for you! In these pages, a leading game AI developer shows you how to create a slew of autonomous synthetic creatures, exploring the techniques and theories central to AI game development in the process.

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-- RickArchibald - 14 Nov 2003

Topic NRPP-Nov03 . { Edit | Attach | 5B%5EA-Za-z%5D">Ref-By | Printable | Diffs | r1.1 | More }
Revision r1.1 - 14 Nov 2003 - 13:04 GMT - RickArchibald Copyright © 2003-2007 by F. A. Archibald III & the contributing authors